What is TGA?
Targa dates to 1984 and refuses to die, because game engines and 3D packages standardised on it for textures and never had a reason to move. It keeps an alpha channel, optionally compresses runs of identical pixels, and is simple enough that every tool reads it.
What is PPM?
Uncompressed RGB behind a four-line text header - about as simple as an image format can be while still being one. Nobody ships PPM to users; it exists as the thing scripts and teaching code write when they'd rather not link an image library.