DirectDraw Surface, which is how game textures are stored for the graphics card. Block-compressed so the GPU can read it without unpacking, and usually carrying a whole chain of mipmaps. Open a game's files and this is most of what you'll find.
Every conversion below runs in this page, on your own machine. Nothing is uploaded, there is no queue, and there is no account to make. Pick a target format, or just drop a DDS file above and choose afterwards.