Wizard Toolbox Tool map

Ore Y-Levels

Pick an ore to see the height to mine at and why, with a chart of how much of it generates at every height.

Version

Ore

Diamond by height

      Each bar is 8 blocks of height, top of the world first. Its length is how much ore a chunk gets there, as tries times vein size, scaled to the fullest bar; ore lost to air in caves is not taken off. The labels on the right mark sea level and where deepslate, lava-filled caves and bedrock begin, going down.

      Best height to mine

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      Every ore at a glance

      OreGeneratesBest YPickaxe
      Coal0 to 31996Any
      Copper−16 to 11248Stone+
      Iron−64 to 31916Stone+
      Gold−64 to 256−16Iron+
      Redstone−64 to 15−58Iron+
      Lapis lazuli−64 to 640Stone+
      Diamond−64 to 16−58Iron+
      Emerald−16 to 319232Iron+
      Nether gold10 to 117 Nether15Any
      Nether quartz10 to 117 Nether15Any
      Ancient debris8 to 119 Nether15Diamond+

      Branch mining

      • Dig a main tunnel two blocks tall at the height above, then branches off it. Leave two blocks of rock between branches to see every block, or three to cover more ground and still catch most veins.
      • Below Y −54, open caves are full of lava. Carry a water bucket and a block to plug leaks, and dig into the floor ahead of you before stepping.
      • Bedrock starts at Y −60 and is solid by −64, so a tunnel at Y −58 is as low as one runs flat.
      • Fortune III brings up more diamonds, coal, redstone, lapis, emerald, quartz, and raw iron, copper and gold per block. It does nothing for ancient debris.

      Where the numbers come from

      Since the caves and cliffs update (1.18), each ore is placed by one or more features. Every chunk makes a set number of tries for a feature, each at a height picked either evenly between two Y levels or as a triangle that peaks in the middle of its range. The chart adds the features up for each band of 8 blocks: tries at that height times the size of the vein. The ranges, counts and vein sizes are those of Java Edition 26.3, read from the game's placed and configured features. Bedrock Edition uses the same heights.

      Why diamonds are best at the bottom

      The diamond triangles run from Y −144 to 16 and peak at Y −64, the bottom of the world, so half of each triangle lies below the world and the half that is left grows thicker all the way down. Bedrock fills the bottom few layers, so the recommended tunnel is at Y −58. Below Y −54, caves fill with lava instead of air, which is the price of mining that low.

      Biomes that change the answer

      Emeralds are placed only in mountain biomes, peaking at Y 232. Badlands get a large extra gold feature spread evenly from Y 32 to 256, so gold turns up near the surface there. Dripstone caves get a second copper feature with veins twice the size. Iron's biggest feature peaks at Y 232, which only the highest mountain peaks reach. Basalt deltas in the Nether get twice the gold and quartz. These extras show in the chart in a second colour.

      What the chart leaves out

      Some features drop part or all of their ore where it would touch air: all of buried diamonds, lapis and ancient debris, and half of small diamond veins, gold and lower coal. So cave walls show less than the rock holds, and strip mining through solid stone finds more. The chart counts every try as if it were buried. Ore veins (the huge copper and iron ribbons) are a separate system and are not drawn.

      Questions

      What is the best Y level for diamonds?

      Y −58 in Java and Bedrock: diamonds get more common the deeper you go, and Y −58 is the lowest a tunnel can run clear of bedrock. Y −53 keeps you above the lava-filled caves for about one diamond in twenty fewer.

      What Y level is ancient debris at?

      Most of it is between Y 8 and 24, peaking at Y 16, so mine at Y 15. A thin spread of single blocks goes up to Y 119. You need a diamond or netherite pickaxe.

      Where is iron most common?

      High in mountains, around Y 232, if the mountain is that tall. Underground, Y 16 is best.

      Is this the same in every version?

      No. The heights changed in 1.18 (caves and cliffs), when the world grew down to Y −64, and have stayed the same since; that is the default view, checked against Java Edition 26.3, and Bedrock matches it. Switch to 1.17 and older for the old world (Y 0 to 255), where diamonds, redstone and gold sit low and are best mined at Y 11. The Nether ores have not changed since 1.16.

      Why is the best height not always the longest bar?

      Hatched bars are ore that only some places get: a biome such as badlands, or the upper coal and iron that is placed everywhere but only exists where mountains rise that high. The best height is picked from the ore every world has. Ores spread evenly, such as Nether quartz, have equal bars, so the best height is the one that also passes another ore.

      Does Fortune help?

      Yes for every ore here but ancient debris. Fortune III averages 2.2 times the drops from diamond, coal, emerald, quartz and raw iron, copper and gold ore.

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